Legrica 40k

RT14: Lok Tar Ogar

There was now a major power vacuum on the void station. And our heroes only had one real friend left to turn to, the Pontifex Astra, Magnus Paruta. They found him on his way to deal with the chaos in the Sanctum Officio. By extreme fortune, noone else had seen what had happened down in the cells. The enforcers reported that the child’s psychic backlash must have killed the interrogator. In the end, Magnus assumed jurisdiction of the entire station. Helina was imprisoned for heresy and to await sentencing from Inquisitorial agents.

Unhappy to be tied down, Magnus asked the party to complete the last trial, and then lead his burgeoning flock on the first leg of their pilgrimage along Saint Gallus’s path. They agreed, in exchange for the station’s resources in repairing their ship.

All that remained was the final trial of the Gallus festival. The one Magnus had been preparing for months. The one that would truly prove the party’s worth as Gallus had proved his, on the battlefield, against the orkish foe. The party was led into the central arena of the Grit Pits to combat 2 orks from the Rokfist Reach. It was a gruesome but one-sided combat, that put the crowd in hysterics and solidified the party’s fame and worthiness.

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RT13: And Justice For All

Our heroes had just come crashing through the ceiling of a derelict warehouse and into the middle of a whole bunch of angry, drugged up gangers. The party unleashed all their firepower on the goons that came pouring out; loosing grenades, bullets and holy promethium.

Inside the main office, Zeidle was fighting against Animyra like a cornered animal. He used some device that caused the air around him to shimmer like a bubble. But it didn’t stop Haleth from leaping across the desk to tackle him.

Seeing an opportunity, the ordos xenos interrogator Maeve chose that moment to enter the scene. Her twin stripped down conversion beamers lanced through the wall of the warehouse and down the hall full of gangers, disintegrating them where they stood. Then all attention turned to Zeidle, cowering in the corner. He pleaded for his life, playing his last card and exposing Helina‘s granddaughter as an unsanctioned psychic, a fact that would ruin Helina’s good ancestral name. Maeve showed no mercy, overloading his shield and watching him vaporize. All that remained of the gang lord was a pile of messy rags and a dog tag; an ancient custom marking someone of the Imperial Guard.

Sweeping up any further evidence she could find, the group quickly exited the building as it began to collapse from the sustained damages. Maeve then set off to deliver Inquisitorial justice to Helina, with the party shortly in tow. Maeve dragged the pleading administrator from her home and down to the cells where the psychic child was kept. The child was a ticking time bomb, a conduit for the warp, and Helina had put everyone on the station in danger to protect her name. The only justice to be had was to execute the both of them. But before Maeve could pull the trigger on the child, Haleth pulled his own, shooting the interrogator in the back of the head. The interrogators body slumped to the ground. Then Haleth pulled his second trigger and shot the child. The shock was undeniable. Fearing mass chaos and retribution, the party quickly made for their shuttle-craft. All but Guts that is, who was oblivious to all that had taken place in the cells.

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RT12: In the Business of Breaking Bad

Our intrepid adventurers had just managed to escape the deadly, servitor filled voidship. The 2 rescued passengers, of whom Tor took quite a liking to Ms Lemon, were very thankful but unable to give any explanation for what had happened.

Without any answers, the crew returned to their original mission of investigating Zeidle’s rendevouz with Caeditz. The guncutter previously detected no longer showed up on their auspex, and so they proceeded cautiously through the Graveyard. Tor recognized the broken hulks as Imperial Navy vessels that had been caught up in the civil war a few centuries ago. Their destination was empty except for a few oddly placed shipping containers floating in space. Guts donned his voidsuit to investigate. Upon closer inspection, it was revealed that the containers belonged to the Limberry 17th regiment. Inside, Guts found a few scattered razor disks and a wooden chest. With no other visible clues, Guts returned to the Phoenix with his treasure in hand. Once aboard, he applied the axe of opening, revealing a brilliant neck-piece with a large gemstone. The strange markings, however,perplexed the crew and caused Guts to suspect the neck-piece was heretical xenotech. Val desired to sell the gem, and convinced the techpriest not to immediately destroy the item. Guts was placated somewhat by Tor blowing up the rest of the shipping containers with the turbolaser, utterly destroying any remaining suspected xenotech.

After the short space walk, the crew returned the the Imperial Mining Station. Iknik thanked the crew again for saving them and began to descend the gangplank before being challenged by Val to a game of chance. Val had the idea that gambling with the tycoon could provide more than a simple reward for rescue. Indeed, Iknik anted up a new salvaging operation and an invitation to a paradise planet in return for the crew’s signature on a venture capitalist project. While definitely a gambler, luck did not seem to be following Mr Blackstone as of late and Val quickly took the win. Iknik was still keen to hire the crew and left them his business card. He promised to put in a call to his company to send a salvage crew and Tor waved goodbye to Ms Lemon.

It was still a few days until the next trial and the crew took this time to take another look at the notes they had copied from Magnus’ office. Preparations for the final trial included reinforcing the Grit Pits, paying a crew of bounty hunters, and visiting the families of deceased cargo handlers. It was cryptic material, but the team was soon distracted by a commotion out in the shuttle bay. A grav-truck had gotten away from two of the station’s industrial servitors and was careening out of control. It was very reminiscent of an earlier situation, until 4 identical looking servitors uniformly latched onto the vehicle, deployed their bracing, and dragged it to a halt. D-16 appeared and the new servitors fell in line with their master. The foreman was very thankful for their help and the two quickly struck a deal to supply the station with the techpriest’s highly advanced servitors for a very reasonable price. D-16 was surprised but excited to see a fellow techpriest, Guts. The two shared a brief binary conversation. D-16 was in the business of constructing and selling high quality servitors to better serve the Imperium. The idea of a burgeoning Rogue Trader’s fleet as a distribution service was requested in return for supplying a crew of servitors to man and repair the Sabre. Signed digital certificates were exchanged and a deal was made.

The next compelling event occured when a certain small golden servoskull floated into the ship to demand an update on the investigation of Zeidle. Tor produced Pak’s dataslate which the servoskull quickly scanned through. The itinerary showed the previous meeting out in the void, as well as details on the next shipment off the station. Content Not Found: null decided this was enough evidence to move on Zeidle with and demanded the crews help in his capture, dead or alive, to which Hal heartily agreed. Maeve sent her servoskull with the team to scout out Zeidle’s drug den, promising that Maeve herself would join them in person once the operation commenced. This area of the Grits was old and dilapidated and reeked of the poor. The servoskull informed them of two main buildings that Zeidle’s gang operated out off, but that she had no idea which one Zeidle would be located in. The team hunkered down in a small shack nearby, which Tor climbed on top of to survey the open space between the two buildings. It was littered with shipping containers and trucks for the next day’s shipment. Val took advantage of the station’s dim lights to sneak in and attempt to find a main office. Most of the riffraff were sleeping, but one close encounter put an end to the scouting operation.

The rest of the night was spent planning their attack: the servoskulls would cover the back exit in case Zeidle made a run for it, Tor would cover the main drag from his vantage point and the rest of the team pincered the left building. Maeve once again left herself out of their plan. There was an early hiccup though when Guts encountered a ganger. Yet, Guts was able to convince him that he was there to fix their machinery. The ganger was confused, and headed off to the eastern building to fetch Pak. The team, seeing this as an indication of a main office, redeployed to the eastern building, but not before leaving a remote promethium mine to use as distraction. Val positioned himself near an unguarded entrance while the rest climbed onto the unsturdy roof of the building. On their mark, Val chucked in a stun grenade, the roof team blasted their way in, and Guts detonated his charge. They landed right on top of a pair of very surprised guards which they quickly dispatched. Outside, the gangers were panicking, giving Tor easy shots. And, as luck would have it, the first room that Animyra checked had Zeidle sitting behind a desk. She immediately pulled back her hood as he looked up in surprise. He managed a surprised gasp before being slammed back out of his chair by her mutant powers. They had found their quarry.

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RT11: Metal halls & metal faces

Our heroes ventured into the empty vessel, leaving Tor to tend the shuttle. The halls were dark and empty, devoid of any signs of life except for the metallic clanging. As they headed in towards the sound, their comm-link began to fade; the metal body of the ship interfering with the signal. But as our heroes pried open the next door, the ruined mess of flesh and metal of a servitor fell through. The room beyond was disturbing; the walls filled with metal skulls, some misshapen, others with holes in their faces. It was a servitor bay, and every one of them had been shot or destroyed while still in their docking port. None of them were in a condition that could be salvaged. They pressed on, cautiously.

The next servitor they found was still intact, it’s eyes faintly glowing red with power. Guts attempted to recharge it with his luminen capacitors, but as soon as he began tampering with it the servitor rose up and attacked him in a mechanical frenzy, screeching binary gibberish. The group quickly pulled him back and dispatched the malfunctioning machine. The metal clanging had grown in frequency, and the party followed the sound. They came upon a heavy, locked door. As they tried to access it, they heard the faint sound of a man coming from behind.

Iknik Blackstone, a wealthy promethium and trade magnate, and his dutiful assistant, Ms. Lemon, had fled to the panic room following an emergency lockdown of their ship. After the power went out, the doors had become sealed, trapping them inside. Iknik promised great rewards for their rescue. But cutting through the doors was not an option, they would have to reset the power relays to bring power back to this section of the ship. Their first attempt left Guts with quite a shock as the unsychronized reset overloaded his circuits. Their second attempt proved successful, and soon the depths of the ship groaned with new life. But then the emergency lights and sirens came back on. Angry servitors began spilling out into the halls, cutting through bulkheads and smashing through each other to get at the party. They moved slowly on their magnetic treads, and were easily dispatched from a distance, but there were far too many to handle. The crew quickly collected Iknik and Ms. Lemon and escaped to their shuttle.

Tor had not had any easier a time on the shuttle though. He had begun to worry when the comms died. And his anxiety grew as the havoc-class raider from beyond the Graveyard approached. Tor was confronted by screeching binary before a pair of glowing red eyes appeared on his pict-display. The tech-priest, serial number D-16, known to those of the flesh as Togen Mar, introduced himself with cautious skepticism and demanded to know why Tor was poking around the Graveyard. After explaining their situation, D-16 explained that he had come seeking valuable salvage as well. Determining further communication to be inefficient, D-16 promptly broke communication after a final binary cant, and headed back to X18999 to do business. A while later, the rest of the party came barreling back into the shuttle shouting to leave immediately.

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RT10: A Genuine Tavern Brawl

The party had been requested by Maeve to surreptitiously acquire the shipping manifest from Pak, recently spotted with his mates down in a tavern. However it soon became readily apparent that our heroes werent very adept at the whole sneaking business. Guts burst into the tavern and immediately rushed Pak, only to have his cogs wrenched, literally. Animyra called on the local enforcers to stop the brawl, adding to the confusion in the bar. And Val used the distraction to sneak into the back and loot through Pak’s bags, finding the dataslate and quickly making a copy. With a nod that the job was done, Guts “dropped” a promethium canister and made for the exit. Tor let off a shot from his sniping post, and the entire bar exploded into flames and smoke. Everyone beat a hasty retreat through the chaos as citizens scattered and enforcers rushed in to fight the fire.

Decrypting the data, they realized Zeidle would very soon be meeting with someone named Caeditz, out beyond the station. They had heard this name before, the man supplying Zeidle and the slo-mo ring with illicit xenotech. The party quickly made for their shuttle-craft and blasted off to catch the two criminals. The marked location was within a part of the system that the station inhabitants liked to call “The Graveyard”. A region of space that had seen a great battle between Neragath and Loyalist fleets during the sector’s Civil War, now a giant debris field. However, the Graveyard was not quiet this day. Three ships were spotted near the Graveyard, each a different scale than the other: a vagabond-class merchant vessel, seemingly intact but unpowered; a small havoc-class raider, bristling with firepower; and the smallest guncutter shuttle. Obviously outclassed by the raider, our crew circled around to the merchant vessel to investigate. Perhaps they could claim this salvage as their own, rather than repairing their own vessel. But first they had to deal with the ghostly clanging coming from down the long halls, devoid of light, gravity, and air.

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RT9: Welcome to the jungle

Our heroes hacked their way through the dense foliage of the station’s abandoned bio-dome, fending off feral grox, swarms of starving cat-sized rats, and enormous centipedes with a tendency to explode in plumes of foul and acidic ichor. They managed to recover a replica of the sacred Aquilus, as well as two flamers from concealed spots in the jungle. They made their way to the exit and were congratulated for completing the second trial, being among the few to have ever made it this far.

Upon leaving, they took the opportunity to recuperate and resupply. They then met with Maeve’s servo-skull, who told them the shipping manifest for the SloMo ring was being carried by Zeidl’s lieutenant Pak, and that they would need to access it without alerting the crime family to the fact that it had been downloaded.

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RT8: Rumble in cell block 4

Chained in a holding cell in the local Aribtes precinct, our heroes overheard the wails of a child next door, and a woman visiting her – it seems that this child was being kept from the Black Ships of the Inquisition’s psyker purges by a certain highly ranked member of the Administratum. Zeidl and Pak arrived and renewed their threat to reveal the child’s nature to the Inquisition if their operations were interfered with further. They entered the group’s cell to taunt, threaten, and torture the prisoners. Haleth and Guts managed to escape their restraints and a desperate scuffle ensued. Zeidl drew a mysterious shuriken-firing alien weapon which Haleth managed to tear from his grasp, while Guts engaged Pak. Zeidl was able to throw down a gas grenade and escape into the corridor. Haleth followed, only to be disabled by Arbite reinforcements in Zeidl’s pay. Once again restrained, Zeidl gave them a taste of the drug as he slowly drew his knife over them, making the experience seem to last for agonizing hours. Eventually his anger grew to boredom and with a final threat he left.
After the encounter, a small golden servo-skull descended from the ceiling, claiming to be a link to an Ordo Xenos interrogator named Maeve on the case of the time-slowing narcotics dealing ring, currently crippling the sector capital of Lesalia. Arriving on the station looking for the source, Maeve identified the group as fellow outsiders with the skills and means to crack the smuggling ring and find the source of distribution. In return for their cooperation, Maeve alluded to Inquisitorial support and resources to repair the ship.

Our heroes were let out of the cell and escorted to the site of the next trial of St. Gallus, commemorating his miraculous survival in the jungles of Yu-Guo, where he recovered an important tactical aquilus and unleashed flaming devastation to purge orkish forces.

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RT7: A hive of scum and villainy

Date unknown.

Haleth and Tor went to investigate the local fighting pits, well known by citizens of the station to truly be run by Zeidl and his nefarious crime family. They witnessed the formidable prowess of Zeidl’s lieutenant Pak in the pits as he used some sort of substance to increase his already fearsome fighting abilities. Haleth demanded to see Zeidl and burst into to the gladiatorial arena’s observation box, aided by well-placed sniper shots from Tor. One of the gangers was able to utter threats and point in Zeidl’s direction.

A small boy stole Tor’s bolt pistol Lucky, causing the group to chase him with Tor in a murderous rage. They were able to track the waifish pickpocket to a run-down alley, where he tried to give it to his sick father to be pawned and buy the family a few more days of rations and heat. The father told our heroes of a new narcotic being processed and distributed by the crime organization which caused the user to perceive time at a slower rate.

Suddenly, a group of armed gangers burst on to the scene, intent on making an example of the old-timer and getting rid of the pesky off-stationers who had been making a ruckus. They were promptly removed from the equation in a flurry of violence, during which Animyra unleashed the lidless stare of the navigator to terrifying effect. As our heroes searched the bodies for clues (and usable weaponry), the sound of heavy jackboots rang from all sides as a heavily armed and armoured phalanx of Arbites judges surrounded the group and brought them in for questioning.

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RT6: The first trial of St. Gallus

The first event would mirror the first tale of St. Gallus in the breaking of the siege of Tophan II. While records indicate that St Gallus had held the title of Admiral for many years prior, it was not until he turned back the green tide on Tophan II that he made a name for himself. To reflect the gruelling trench warfare, the event would be held in the abandoned Hab Block C, which had never finished construction. Turret platforms were set up at the far end of the construction zone, to provide a sense of the constant pounding of mortar and las fire. The party and another dozen eager contestants would act the role of heroic Imperial Guardsmen, putting their faith in the Emperor and charging forth to overwhelm the Ork threat. Through the use of well placed smoke grenades, and sticking to cover, our heroes slowly advanced down the hall as crowds watch above and on pict-displays all over the station. Several of the inexperienced civilian contestants fell to turret fire as they blindly charged ahead. This provided ample distraction to remove several turrets and destroy their platforms. In the end, our heroes were the only ones to have crossed the finish line. Magnus congratulated them on their first step to becoming champions of Saint Gallus.

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RT5: Down & out in space

Date unknown

Our heroes arrived on Imperial Mining Station X-18999 and chatted with some local dock workers, learning about a powerful criminal gang that ran affairs on the station, the presence of an influential Ecclesiarchy outpost, and the nominal leadership of the local Administratum wing. The group headed to the Administratum offices, forged through several layers of bureaucracy with deception and directness, and met with the station prefect Helena to seek her aid in procuring the necessary materials and expertise to repair the First Through the Breach. They were firmly rebuffed. However, it was hinted that if the local gangs could be brought to heel, more support could be forthcoming. The group also met with the local Ecclesiarchy leader Magnus, and learned that the festival of St. Gallus would soon be celebrated, with many attendant competitions and events – the winners of which would gain great favour with the Church of the Emperor, and access to its considerable resources on the station.

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